Modular Innovation 201

image What is Modular Innovation?

Modular Innovation can be briefly described as the products and platforms consisting of or facilitating…

  • Relationships (people-people, products-products, people-products)
  • Control of Experience (from creation to storage to interaction)
  • Ownership of Content (personal content from comments to friend lists and more)

You can also see the trend, itself, being referred to as “Modular Innovation,” much in the same way the term “Web 2.0” is still used today.

The products and concepts that constitute Modular Innovation are those that connect, enable, produce, enhance, extend, and make use of these relationships and, in turn, users’ online experiences with them.

Modular Innovation is increasingly everywhere these days…
Facebook Connect
@anywhere
Crowd sourcing
FourSquare
API’s
Expensify
Plugins
Chrome
Data exchanges
SugarSync
Google Maps
PBWorks

… and many more products, forms, and methodologies.

For the rest of the article, I will walk us through the path of the online product from a time before the prevailing trend of Modular Innovation to today, and set the scene for what is to come.

Web Problems 2.0

It’s hard today to find an online product that hasn’t in some way been touched by Modular Innovation. You might look to the old blogs as a pre-Modular Innovation, with their initial incarnation as log-oriented websites, and the most rudimentary relationship common between website and website visitor of the Web 1.0 and Web 2.0 eras.

Some products still holding fast to the ways of the Web 1.0 and 2.0 worlds…

Web 1/2.0 Products Missing Modular Innovation…
JD Supra
http://www.jdsupra.com/
a forward thinking legal 2.0 product leveraging the UGC of the legal community, but starkly lacking a public API allowing for the accelerated growth of the community by way of 3rd party apps for participating
Turbo Credit Solutions
http://turbocreditsolution.com/index.php
all the entered information is one way; there is no extracting of entered financial information or connecting to any of the services it purports to help with, nor any other desktop- or web-based financial tools
CommandShift3
http://commandshift3.com/
fun and wonderful experience, but lacks any sort of ties to the outside world beyond its basic screenshotting functionality; it could, for example, allow for the creation of accounts, remember expressed views and comments, allow users to save these comments, allow for a widget that can be inserted on websites of recently reviewed / rated items

Interestingly … A Flickr

The very popular product, Flickr, launched at the start of the Web 2.0 age has prospered, in no short order due to its understanding of the importance of interconnectivity and relationships, built into its early foundation. Flickr demonstrated a unique foresight into what would propel it onward through Web 2.0 and beyond, by embracing many of the, at the time yet defined, underpinnings of Modular Innovation.

Building Blocks

Building upon the pre-Modular Innovation archetype of blogs, discussed in the previous section, the Modular Innovations that are blogs today are now seen with clear characteristics of Modular Innovation like…

Allowing bloggers to download / export their content (and often upload it to other locations and competing blog platforms)

Connecting Twitter and Facebook in various manners

Permitting bloggers to drop-in custom plugins and even full commenting sub-systems

In Web 2.0, we had looks, feels, AJAX and communities. Through Modular Innovation, we have relationships, modular products and other services that facilitate the relational parts… all the components, and the Internet environment within which they, Modular Innovations, thrive.

A Modular Innovation can be small, a feature or mini-mini-product, or large, a module-connector service, a social network. Modular Innovations alone, and more so when combined, lead to users’ information that is increasingly…

Portable
Shareable
Interoperable
Customizable
Redundant / Replicated
Accessible

…and, basically, their own, the users’, to do with as they wish, to control via the Modular Innovation(s) within their personally controlled online user environment —a user experience both open and dynamic.

Modular Innovation puts the people in control – of their content and their interaction with it. The people can easily share their data, export it, import it, customize privacy, across different social networks, products and other environments. Their data becomes modular, flexible, and portable. Users’ experiences consist of many modules that make up their total user experience. Content and functionality, with greater Modular Innovation becomes further decentralized across these modules, each providing a single, small or large, set of abilities or experiences, that together break down the walls (silos) that are the proprietary platforms, and empower the people, the users of the Internet, to be in charge of their data and their experience.

As modules leverage open standards, people are increasingly able to publish their content to multiple destinations, manage their content across a variety of products. As Modular Innovations relationally increase so too decreases, as is being seen by way of …

OpenSocial,
Facebook Connect,
Twitter @Anywhere,

… the need to re-find friends, or re-re-re-publish one’s content, as well as port and integrate their personal, content creations with other services, other Modular Innovations. Modular Innovations are increasingly empowering the user through the enabling of greater flexibility and control of interaction with the user’s own data. Data that, through more and more Modular Innovation, is becoming …

increasingly portable,
increasingly integrated,
increasingly customizable.

Products that are or facilitate Modular Innovation are the ones that have proven themselves among the most persistent and continue to gain increasing acceptance in the current evolution of the social and interactive relationships of the Internet.

Looking Forward

There already exist many complex frameworks actively being developed and evolved that will definitely be major influences in shaping the course of Modular Innovation. These modules, or Modular Innovations, can represent a single or group of features and functionality, or a service or framework that augments or allows for new inter-module relationships to be established.

A Modular Innovation often described as a framework that “allows data to be shared and reused across application, enterprise, and community boundaries.aka Semantic Web

A Modular Innovation that represents an image oriented feature set that allows for the easy connectivity to and from other resources as well as the inclusion of the production functionality within and between other Internet products. aka Flickr

Through combining and connecting and customizing modules, an owner, a user, is in control to customize their full experience and interaction with their own content as well as that of others.

Through the connectivity and relationships of modules, users’ ownership of the content that flows through is also strengthened, as well as those relationships among the people with each other and the Modular Innovations with which each interacts.

As the tendrils of Modular Innovation deepen and spread, the user experience becomes progressively more defined by the modules and the relationships between the modules and the individuals using them, not the network or any single product (or feature).

Enjoy, Discuss & Tweet!

Jeremy Horn
The Product Guy

About these ads

Somewhat Less Del.icio.us

deliciouslogo_thumb3…because Delicious is synonymous with tagging online. With all of the improvements made within the latest upgrade to Delicious, the functionality and procedures surrounding tagging remain minimally and indirectly altered. Primarily, the changes to Delicious (its domain name included) were limited to desirability and usability (discussed last week), with its usefulness marginally augmented.

Lacking

There were no improvements nor innovations of any parts related to tagging. I look forward to seeing a more innovative stance from Delicious and seeing resolute efforts made to…

  • Encourage and facilitate more tagging,
  • Add structure and order to the tagging process, and
  • Improve the searching, exploration, and discovery process.

By no means are any of these (Delicious) next steps trivial, but rather they are steps (most specifically related to the Usefulness of the product) that will need to be continually presented and refined, by whichever company that desires to be a leader in describing the context and content of the web.

Encourage

Tagging is critical to Delicious. Central to success for a user and to the Delicious community- at- large, is the frequent and descriptive usage of tags. With less tagging, or less accurate tagging, users will have a more difficult time locating older content. With more tagging, users are able to better organize, filter, and find saved and new information. With more tagging, the community will be able to better understand the extent of the existing system-wide knowledge, and how it is evolving, as well as the potential it has for impacting themselves.

Today, Delicious encourages tagging by way of simple user interface presentations, inline editing…

01_inline_edit

…and the display of Popular tags and Recommended tags within the full-screen edit of new content…

02_recommended

In addition, the new Sidebars, by allowing for easier, to both modify and view, access of tags, also facilitate their bundling and usage.

03_sidebars

In some sense Delicious has made tagging a little bit easier to understand, read, and do. Substantial in encouraging any sort of online activity is the simplification of that activity. In this sense, there are many avenues to explore. Some of them being…

Make tag suggestions based on the actual content of the new destination page being submitted to Delicious. Then, let the user select tags they feel are appropriate — it is much easier to click a suggestion, than think up a word and type it (e.g. corrected spelling, finer-tuned additions, alternate similar tags). More information can be coaxed from the user with the simple encouragement via intelligent suggestions, which can be appended to a new (or existing) entry with the click of the mouse.

Infer deeper meta information, again based, on the context of the target page or tags already typed. For example, if the user is typing “New York, ” suggest “state” and “city.” Continuing this example, should the user select “city,” additional geo-tags can then be automatically appended.

Identify potential sub-tags based on the context of the already entered tags, leveraging the power of the crowd, and offer suggestions of tags that are frequently related. If an individual enters the tag “person,” suggest some common types of people. If someone types “person” and “moon,” Delicious may identify the other related tags like “scientist,” “astronaut,” and “astronomer.”

Encourage alternate or corrected tags (spelling, more common or specific descriptors)

Add

The most obvious injection of structure is introduced to the tagging process within the latest update via the orderless tags of the Tag Bar…

04_tagbar

From more structure comes a reduction in the information / content noise. Presenting just a little bit of structure, or means of organization, has a significant impact on the system utility – from the introduction of a minimally common way of thinking and organizing to helping people focus their tagging descriptions and find new information within different, and possibly foreign, domains.

Simple personal structure, like folders and private tags, would have a greater impact upon this goal — and for those people, and there are more than a handful that use multiple Delicious accounts to organize their bookmarks, they would be able to use a single account to accomplish everything (and probably more, especially without the burden of maintaining multiple accounts).

On the non-personal, i.e. public, additions of increased structure, merely a level or two of hierarchical guidance (e.g. tag categories) could exist to help the user quickly zero in on an accurate description of the new content directly resulting in reducing the “strain” on the user to figure out the right tags to assign, as well as letting them come back later and add more details as they occur to the user, all while still being able to filter and zero back in on the item in the future.

Improve

The latest upgrade added the ability for context-based searching and Tag Bar usability enhancements in an effort to improve the searching, exploration, and knowledge discovery processes.

05_search

In the end, this upgrade was quite incremental in nature in so far as the purpose of exploration and discovery are concerned. Here too, knowledge discovery and searching can greatly benefit from an increase in simplification.

Instead of entering, or guessing, one tag at a time, to browse or find content, semi-hierarchical tag clusters, representing concepts and groups of varying scope, could be automatically generated. Individuals would be able to gain broader understanding of the current state of the Delicious environment, the coalescing of tags and ideas, and use them as an alternate means of drilling down.

Another method of simplifying the discovery and search actions can be done through the offering of suggestions for alternate and additional words related to the tags being entered for the search (just like those suggestions that can be made when submitting new content).

Improving the exploration and discovery processes will directly lead to the increased utility and usefulness of Delicious.

…and…

Since Delicious had been acquired by Yahoo (Dec. 2005) change has come very slowly to the product and created a plethora of opportunities within the tagging (and semantic tagging) space that have yet to be fully taken advantage of — but, eventually, either Delicious will choose to lead or other companies, like flickr or twine.

Delicious accomplished a good deal in the way of improving the tagging experience. Now they need to continue, and evolve the functionality of Delicious, (the tagging) and improve the usefulness — lest the mantel for tagging leadership be taken up by other innovators, like flickr, twine, or another up-and-comer.

Share & Enjoy!

Jeremy Horn
The Product Guy

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Simplify. Simplify. Simplify.

00_logo …So echoed Darrell Silver, one of the four co-founders of CommandShift3, as he explained one of the guiding mantras of CommandShift3.com and with whom I had the great pleasure of being able to sit down and speak with recently at his cool downtown digs. We discussed a range of topics, from the ideas and processes that led to the CommandShift3 web site to what features its community of users can expect to see as the product evolves.

CommandShift3 had 1mm page views within the first month after launching. A large factor in achieving this number most definitely comes from their keen attention to the User eXperience.

How did CommandShift3 zero in on such a rockin’ User eXperience?

Darrell best described their product experience design process as…

“iterating through to simplicity”

When the CommandShift3 group approached designing the User eXperience, simplicity was always in the forefront of their thinking. Every decision revolved around this guiding rule, from the potential use of tabs to where and if to use AJAX.

The Screenshot

One of the early challenges faced, one that can almost be a metaphor for the iterate-to-simplicity process, was with respect to the display of the websites that participate in the voting.

How do you size the screenshots correctly?
How do you present the most necessary information at each stage? What is that necessary information?

Through iterating on this problem, they were able to zero in on the solution that you see today. You can observe that the screenshot starts at the largest allowable (and necessary) size, with minimal labeling. The first screenshot presented, has already been reduced slightly in size to accommodate space and address the need for simplicity — presenting just the information necessary to make a voting decision.

01_side_by_side

Occasionally, to make a voting decision more detail may be needed and is achievable by way of the zoom button.

02_zoom

As the screenshot progresses through the process, clearly less information is needed. The image goes from big to smaller to smaller.

03_bottom

Everything Simpler

Darrell is quick to point out that, while the iterate-to-simplicity process may be most evident in the screenshots, it was universally applied to every aspect of what they did. In this sense, you can see many of the creative influences of CommandShift3 on other sites that they feel epitomize a professional simplicity and/or found ways to present just the most necessary information, such as…

Darrell and the rest of CommandShift3 understood that they were designing for the design community — and this audience always notices every last detail.

Some more of those details…

  • URLs. They needed to be short, simple and bookmark-able.
  • Colors. They understood that the CommandShift3 audience would instantly spot if a color was slightly off or if there was some other mismatch.

“Simplify. Simplify. Simplify.” the philosophy expressed by Darrell Silver in my interview and shared by the other founders (Erin Sparling, Lee Semel, and Amit Gupta) that led them all down a path – of creating a cool product with an awesome (and, in some cases, addictive) User eXperience.

Quick Fact:
Do you know what was the initial inspiration for CommandShift3.com? (click here to find out)

On the Competition…

Another part of CommandShift3′s success was that they were able to identify a completely unserved need within the designer community and come up with a very fun and entirely unique product.

04_homepage

More recently, some competition has been emerging. The most notable competition comes from Technorati founder, David Sifry in the form of OKorKO.com. You can read more about it here.

05_okorko

Obviously, by just comparing the homepages of CommandShift3 and OKorKO, CommandShift3 remains in a league of its own.

Despite my attempts at getting Darrell to dive into a compare and contrast session or spark a more spirited debate about CommandShift3′s competition, Darrel, flattered, began and concluded his assessment of the competitive landscape when he, with a smile, said, “they have a great idea.”

Time for Making Money!

Nope, and not at all, explains Darrell. CommandShift3 never had any kind aspirations for the level of success that they are currently experiencing — their goal, their singular goal, was, and remains, to serve the under-served design community and provide them with an interactive, online product and community that is both fun and useful. Basically, all they currently appear to care about is not money, but staying focused on the near-term and building a “community that opens up communication channels and lowers the barrier to great design.”

Coming Soon…

Darrel points out that CommandShift3 is all about serving the community. They are a “small team doing something that the Internet allows. That is what gives them the ability to do what they want to do and what other people want them to do.” CommandShift3 won’t “win by locking people in,” but by “being focused and responding to the audience; and being the audience.”

As far as Modular Innovations and data portability, Darrell made it very clear that what mattered first and foremost was SERVING (his emphasis) a community. Evolving within an environment of Modular Innovation and allowing for all sorts of data portability are seen to be very much inline with their community “service.” It was made clear that, as aspects of the site are tweaked and CommandShift3 evolves, people can rest assured that they will be able to own and control the content that they create and contribute to the community at-large. And, as Darrell succinctly put it, “we will absolutely — how could you not be open to letting people keep their data and make it more modular — you are SERVING a community.”

Some of the new features (and tweaks) CommandShift3 will be serving and you can expect to see soon are…

  • Flagging and ranking favorite sites
  • Browsing your “battle” history
  • Looking at what other people like (or don’t like)
  • Observing how popularity of a website changes as the design of that site changes
  • Tweaking some of the language on the site details page to be less confusing. Don’t worry, they are on it.
  • …and a lot more cool stuff.

Printing Screens

CommandShift3, the team that has given new, and social, life to the Print-Screen ‘button’, has truly identified an, until now, unheeded call for a strong, interactive community for all designers and their fans. They have created a product that is fun to experience, interact with, and share through, as well as great for research or exploration, or even testing out new concepts on a large audience.

I had a great time speaking with Darrell Silver and (we all — the fans of CommandShift3) look forward to the many great things coming soon from CommandShift3.

Enjoy & if you haven’t already done so… go and check out CommandShift3.com! & Have Fun!

Jeremy Horn
The Product Guy

Modular Innovation 101

bunch of modular innovation Modular Innovation (mŏjə-lər ĭn’ə-vāshən) [noun]

  1. Philosophy and style of modular products and services consisting of the following principles..
    • Relationships between people and modules and the user empowerment that comes from such relationships
    • User control of experience, from creation to storage to interaction
    • User’s unrestricted control of own content
  2. Of, relating to, or based on individualized modules that can be personalized to a variety of tasks and the interconnecting means by which these modules can interrelate
  3. The act of introducing, creating, connecting to, building upon, or working with modules, glue (aka platforms), and/or data that either exist as or enable Modular Innovation(s)

What is Modular Innovation? A trend. A product. An evolution. A market. A process or approach. Yes, to all of these methods of describing and thinking about Modular Innovation. I coined the term Modular Innovation (def. 1) to fill a descriptive and philosophical gap in the language, thoughts, and discussions regarding the present, evolving, and future nature of the products of the Internet.

I have been using Modular Innovation to describe and assess products for some time. More recently, driven by popularity and the public nature of The Product Guy blog, I have been receiving many requests for further elaboration on the meaning of Modular Innovation. So…here it is. Enjoy.

Modular Innovation …. The Next Inevitable Step

In Web 2.0 we had looks and feels and communities. Through Modular Innovation, we have RELATIONSHIPS, modular products and other services that facilitate the relational modules… all the components, and the Internet environment within which they, Modular Innovations, thrive.

A Modular Innovation (def. 2) can be small, a feature or mini-mini-product, or large, a module-connector service, a social network. But when the Modular Innovations are all combined, they lead to users’ information that is…

Portable
Shareable
Interoperable
Customizable
Redundant
Accessible

…and, basically, THEIR OWN, the users’, to do with as they wish, to control via the Modular Innovation(s) within their personally controlled online user environment — not a user experience restricted, like today, but truly open and dynamic.

Modular Innovation (def. 3) puts the people in control – of their content and their interaction with it. The people can easily share their data, export it, import it, customize privacy, across different social networks, products and other environments. Their data becomes modular, flexible, and portable. Users’ experience consists of many modules that make up their total user experience. Content and functionality are fully decentralized across these modules, each providing a single or small set of abilities or experiences, that together break down the walls (silos) that are the proprietary platforms, and empower the people, the users of the Internet, to be in charge of their data and their experience. As modules, leveraging open standards (OpenSocial maybe being one of them) people are increasingly able to publish their content to multiple destinations, manage their content across a variety of products (no longer needing to re-find friends, or re-re-re-publish one’s content), as well as port and integrate their personal, content creations with other services, other Modular Innovations. Modular Innovations should increasingly empower the user through the enablement of greater flexibility and control of interaction with the user’s own data. Data that, through more and more Modular Innovation, will become increasingly portable, increasingly integrated, increasingly customizable. Products that are or facilitate Modular Innovation will be the ones that are sustained and will gain increasing acceptance in the next, and already beginning, evolution of the social and interactive Internet.

E.G.

Modular Innovation is about ownership of content through the connectivity and relationships of modules and, through these modules, relationships amongst people with each other and the Modular Innovations with which they interact. These modules, or Modular Innovations, can represent a single or group of features and functionality, or a service or framework that augments or allows for new inter-module relationships to be established. Through combining and connecting and customizing modules, an owner, a user, is in control to customize their full experience and interaction with their own content as well as that of others.

A Modular Innovation that represents a feature set can be seen in a product like Flickr that allows for easy connectivity to AND FROM other resources as well as inclusion of the Flickr production functionality within other and between other Internet products.

Another Modular Innovation (of many) in the flavor of service or framework for the enablement of inter-module relationships can be seen in the Semantic Web framework that “allows data to be shared and reused across application, enterprise, and community boundaries.

A true environment of Modular Innovation is one wherein the user experience is defined by the modules and the relationships between the modules and the individuals using them, not the network or any single product (or feature).

Out There

Trends and other primordial indicators of the emergence of Modular Innovation can be found in many products that are out there, or in development, today on the Internet. I am constantly studying all forms of Internet products, at times, for fun, others for research or my consulting work.

I will be starting a weekly series wherein I will briefly highlight many of the products that at which I am looking. I will touch on the cool, summarize critical assessments / suggestions for improvement, and identify those products that are Modular Innovations, contain smaller Modular Innovations within, or may and/or can facilitate the proliferation and connectedness of other Modular Innovations. Some of the products touched on each week will also lend themselves to more detailed blogs or interviews with the people behind them. The ‘Modular Innovation Within’ series will act as a supplement, where everyone can quickly get a taste and overview of the latest breaking products on the Internet, from the perspective of The Product Guy and how they do or do not contribute to the emergence of an Internet world of Modular Innovation.

Jeremy Horn
The Product Guy

Microsoft’s Mistakes. You too can learn from them.

microsoft (Part 2 of 2) The other day I briefly highlighted what I saw as the ‘Good parts’ and ‘Good starts’ within Windows Live Events to clearly distinguish where I feel the product has missed a golden opportunity; and highlight some broader takeaways that should be applied to the current and next generation of online web products and services.

Not so good parts…

Overall, I found the user experience pretty good, as long as I didn’t have to interact with the page and its components and features. In some cases I found the negatives to be in the simple user interaction and experience design, in others it was the sense of being mislead by the user interface to expect bigger and better functionality from my click.

Where’s the pop?

The User Interface didn’t POP. By pop, I am not referring to those annoying ads that everyone loves to hate, but to the responsiveness and feeling that goes along with the interaction of the user interface. Here, with Windows Live Events, I found the interface experience, my user experience, to be slow, sluggish, and, at times, sleep inducing.

When I log into my account and select an event that I want to update or invite people to… let me do it QUICKLY and painlessly. I want to login (pop), click (pop), invite (pop), and go (pop). The interface rendering times, the additional pages that were being loaded again and again, can all benefit from a major overhaul. Empower me, your potential user, to do what I want to do with my event…efficiently, productively.

Microsoft, did you ever hear of Ajax or dynamic page elements? My advice to you is to make the event overview and its management a single page, a page that loads the ‘dashboard’ view once and dynamically allows me to enter new information or be updated while I am looking at my event. Don’t force me to navigate back and forth, again and again, to manipulate my details and invite people. All those extra pages, all that extra loading, all that interruption in my workflow of planning and managing and ENJOYING my event just slows me down, ruins any potential happiness I may get from some of the features, and makes me want to look elsewhere for a UI that will be fast, responsive, and fun to interact with.

The sluggishness I found to be present within the UI goes beyond the unnecessary extra page loading that occurs, but is also found in the initial page downloading and rendering. I am not, as of the posting of this article, sure what is going on under the hood or what sort of processes at Microsoft are resulting in this bloated feeling that appears to be all too common to Microsoft products, that causes such a slow and sluggish feeling (I used IE , FF, and Opera browsers). The sluggish interface is not unique to Windows Live Events. I also experienced excessive sluggishness in Microsoft’s (now discontinued) Live Product Search — a product I thought was head and shoulders above the competition out there. With Live Product Search, a product that I truly enjoyed and recommended to people, as with Windows Live Events, its big negative was that it was slow in how it responded to user interaction . Back then, I stopped using Live Product Search, and most likely many other people did too, because it was just sooo slow.

The ‘fun potential’ of the user interface is present, but quickly dissipates when the actual interaction portion of the user experience equation is taken into account. Correcting this portion of Windows Live Events will go far towards user adoption, but is also the lesser of the ‘Not so good parts.’

The future is in Modular Innovation.

Within Windows Live Events It is nice that I can blog about my event; even though it is not readily obvious that I can do so at first glance at the event’s dashboard view. It is nice that I can share pictures and discuss the events with friends and other attendees. It is nice that it is an experience integrated with the Windows Live suite of web products.

Wouldn’t it be NICER (or great, or awesome) if I could blog, not just on Windows Live Spaces, but on WordPress (The Product Guy’s platform) or other blog formats? Wouldn’t it be NICER if I could share or integrate with my pictures on Flickr or other photo sharing platforms? Wouldn’t it be NICER if I could communicate with other people, in real-time, or via Twitter or receive updates when there are new bits of information being shared?

Answer: Yep.

While the layout of the page presents the promise of a sharp user experience and alludes to the potential of a great, integrated, centralizing event planning application through some obvious and some hard to find features, it falls far short. So far short, it only is integrated with Microsoft – a very limited web product audience.

Windows Live Events, what could have been a nice module that combined and brought together information from other web products (modules) online, instead is only a repackaging of a proprietary Microsoft-only event planner.

Those tougher to find features on the Event’s homepage are the ones that drew my greatest attention for which I also carefully chose my words when describing. I purposely described “the good” with words like “promising” and the “layout encourages.” While there are hints of good ideas, hints of implementing (a) Modular Innovation(s), Windows Live Events, in my opinion, missed a great opportunity. (Of course, I am not saying they cannot make a reattempt at this opportunity through a future release.)

The (missed?) opportunity…

Event planning is not unique to the Internet. What I did like seeing was their eye towards greater integration with other services. However, without allowing for integration with third-parties (Via an API? perhaps.), what could possibly be the incentive for people to sign-up and use Windows Live Events? For people that are not Windows Live-only users, there isn’t any.

Integration is the key to any chance of broad-based success for Live Events. Have I mentioned this a few times already? Hmmm… it must mean it is IMPORTANT! What is unique here? Microsoft Events does present a nice, simplified UI, but with so many other product options out there, there is nothing making this new service stand out. This is where the opportunity lies.

Windows Live Events would be more interesting to the public at large if events could just simply integrate with other blog platforms and social networks to invite friends from your social network to your created Live Events. Don’t limit the users to the Microsoft blogging platform and picture sharing — let me choose and customize my user experience by connecting it with other online products (that aren’t Microsoft, if I choose).

‘missed?’ well, one can hope that the Windows Live Events team will heed my advice and make many of these improvements.

Learning parts…

There are many constructive lessons that can be learned by poking at and experiencing Windows Live Events that, when applied to other web products, will result in broader acceptance and adoption, and an overall better experience that your users will come back for time and time again.

To build a larger base, secondarily, Microsoft will have to clean-up and make enjoyable (interactive, responsive, not slow) the user experience; but, primarily, at the very core, empower its users through modularity by…

  • Allowing integration. Enabling people to connect their Live Events to their other online experiences (Flickr, YouTube, Twitter, Blogger, IM, etc.). For example, let me invite people that are my close friends in MySpace to my party being planned via Live Events.
  • Allowing portability. Enabling people to download or move all of their event information for editing or manipulating on other event or related platforms. This will allow more people to try it out, without worrying about losing their information and experiment with different methods of interacting with and using and leveraging Windows Live Events. Also, how neat-o would it be to be able to download all of the plans, pictures, and discussions surrounding an event and burn them to a DVD to watch with your friends next time you meet up?
  • Allowing modules. Enable people to interact with Windows Live Events as a module. As a module, you can place features, actions, or other types of updates within any other service. Also, as a module, other services can transmit information to the Live Events module (e.g. friend X has accepted the invitation to your party).

In the end, some nice User Experience (UX) and integration (barely), but the 2 big problems that I have found to be all too familiar to the majority of Microsoft’s web products (not unlike their desktop products) are:

  1. sluggish UI and UX really hurt any gains made by some of the good UI decisions, and
  2. openness — connect to and give the people a way to connect complementary services and other platforms (social networks, IM, blog, flickr, twitter, etc.)

It will be interesting to watch Windows Live Events and see what of my advice is eventually adopted and the resulting consumer responses (and their corresponding UX gains).

Enjoy!

Jeremy Horn
The Product Guy