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	<title>Comments on: Quick-UX. Quick Heuristics for User eXperience.</title>
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	<link>http://tpgblog.com/2008/03/24/quick-ux-quick-heuristics-for-user-experience/</link>
	<description>Discussion, advice, and reviews regarding online products, the people behind them and the trends they represent, from Modular Innovation and Product Management to User Experience and Quick-UX.</description>
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		<title>By: Mike Edward Moras (e-sushi™)</title>
		<link>http://tpgblog.com/2008/03/24/quick-ux-quick-heuristics-for-user-experience/#comment-6754</link>
		<dc:creator><![CDATA[Mike Edward Moras (e-sushi™)]]></dc:creator>
		<pubDate>Sun, 23 Oct 2011 05:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://tpgblog.com/?p=377#comment-6754</guid>
		<description><![CDATA[Preventing your own blog from pinging itself with pingback would add to this site&#039;s user experience. Putting the comment form before the comments and separating comments from pingbacks would prove you care about the UX you&#039;re talking about. But that might just be my personal, subjective impression. ;)]]></description>
		<content:encoded><![CDATA[<p>Preventing your own blog from pinging itself with pingback would add to this site&#8217;s user experience. Putting the comment form before the comments and separating comments from pingbacks would prove you care about the UX you&#8217;re talking about. But that might just be my personal, subjective impression. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Quick UX : évaluation rapide de l&#8217;expérience utilisateur</title>
		<link>http://tpgblog.com/2008/03/24/quick-ux-quick-heuristics-for-user-experience/#comment-5975</link>
		<dc:creator><![CDATA[Quick UX : évaluation rapide de l&#8217;expérience utilisateur]]></dc:creator>
		<pubDate>Fri, 06 May 2011 12:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://tpgblog.com/?p=377#comment-5975</guid>
		<description><![CDATA[[...] des premiers outils est une forme de check-list de notation proposée dans Quick-UX. Quick Heuristics for User eXperience, un article du blog de Jeremy Horn, The Product [...]]]></description>
		<content:encoded><![CDATA[<p>[...] des premiers outils est une forme de check-list de notation proposée dans Quick-UX. Quick Heuristics for User eXperience, un article du blog de Jeremy Horn, The Product [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Less than Grand GoodReads &#171; The Product Guy</title>
		<link>http://tpgblog.com/2008/03/24/quick-ux-quick-heuristics-for-user-experience/#comment-4381</link>
		<dc:creator><![CDATA[Less than Grand GoodReads &#171; The Product Guy]]></dc:creator>
		<pubDate>Tue, 19 Oct 2010 02:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://tpgblog.com/?p=377#comment-4381</guid>
		<description><![CDATA[[...] Accessibility is the measure of how many differently skilled/abled types of people (including individuals with disabilities) in varying locations (e.g. mobile web) can make use of a given product. There exist many, very thorough, guidelines for determining the degree to which a product adheres to accepted accessibility standards. However, many can be very complex and time-consuming, also requiring the study of a good deal of the underlying code — much of which goes against the goals of the ‘quick’ part of Quick-UX. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Accessibility is the measure of how many differently skilled/abled types of people (including individuals with disabilities) in varying locations (e.g. mobile web) can make use of a given product. There exist many, very thorough, guidelines for determining the degree to which a product adheres to accepted accessibility standards. However, many can be very complex and time-consuming, also requiring the study of a good deal of the underlying code — much of which goes against the goals of the ‘quick’ part of Quick-UX. [...]</p>
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	<item>
		<title>By: NBC NY Bringing Fair Accessibility &#171; The Product Guy</title>
		<link>http://tpgblog.com/2008/03/24/quick-ux-quick-heuristics-for-user-experience/#comment-4280</link>
		<dc:creator><![CDATA[NBC NY Bringing Fair Accessibility &#171; The Product Guy]]></dc:creator>
		<pubDate>Mon, 04 Oct 2010 04:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://tpgblog.com/?p=377#comment-4280</guid>
		<description><![CDATA[[...] NBC NY Bringing Fair&#160;Accessibility October 4, 2010 &#8212; Jeremy Horn   Accessibility is the measure of how many differently skilled/abled types of people (including individuals with disabilities) in varying locations (e.g. mobile web) can make use of a given product. There exist many, very thorough, guidelines for determining the degree to which a product adheres to accepted accessibility standards. However, many can be very complex and time-consuming, also requiring the study of a good deal of the underlying code — much of which goes against the goals of the ‘quick’ part of Quick-UX. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] NBC NY Bringing Fair&nbsp;Accessibility October 4, 2010 &#8212; Jeremy Horn   Accessibility is the measure of how many differently skilled/abled types of people (including individuals with disabilities) in varying locations (e.g. mobile web) can make use of a given product. There exist many, very thorough, guidelines for determining the degree to which a product adheres to accepted accessibility standards. However, many can be very complex and time-consuming, also requiring the study of a good deal of the underlying code — much of which goes against the goals of the ‘quick’ part of Quick-UX. [...]</p>
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	<item>
		<title>By: CNET &#38; Drudge: On the Cutting Edge of Fair &#171; The Product Guy</title>
		<link>http://tpgblog.com/2008/03/24/quick-ux-quick-heuristics-for-user-experience/#comment-4232</link>
		<dc:creator><![CDATA[CNET &#38; Drudge: On the Cutting Edge of Fair &#171; The Product Guy]]></dc:creator>
		<pubDate>Wed, 22 Sep 2010 01:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://tpgblog.com/?p=377#comment-4232</guid>
		<description><![CDATA[[...] CNET &amp; Drudge: On the Cutting Edge of&#160;Fair September 21, 2010 &#8212; Jeremy Horn   Accessibility is the measure of how many differently skilled/abled types of people (including individuals with disabilities) in varying locations (e.g. mobile web) can make use of a given product. There exist many, very thorough, guidelines for determining the degree to which a product adheres to accepted accessibility standards. However, many can be very complex and time-consuming, also requiring the study of a good deal of the underlying code — much of which goes against the goals of the ‘quick’ part of Quick-UX. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] CNET &amp; Drudge: On the Cutting Edge of&nbsp;Fair September 21, 2010 &#8212; Jeremy Horn   Accessibility is the measure of how many differently skilled/abled types of people (including individuals with disabilities) in varying locations (e.g. mobile web) can make use of a given product. There exist many, very thorough, guidelines for determining the degree to which a product adheres to accepted accessibility standards. However, many can be very complex and time-consuming, also requiring the study of a good deal of the underlying code — much of which goes against the goals of the ‘quick’ part of Quick-UX. [...]</p>
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		<title>By: brainmates &#8211; product management people &#187; Blog Archive &#187; Permission and Content. Evaluating Sharability through Quick-MI</title>
		<link>http://tpgblog.com/2008/03/24/quick-ux-quick-heuristics-for-user-experience/#comment-4180</link>
		<dc:creator><![CDATA[brainmates &#8211; product management people &#187; Blog Archive &#187; Permission and Content. Evaluating Sharability through Quick-MI]]></dc:creator>
		<pubDate>Tue, 14 Sep 2010 18:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://tpgblog.com/?p=377#comment-4180</guid>
		<description><![CDATA[[...] abiding with the overarching goals of both Quick-UX and Quick-MI (quick assessment for summary, directional guidance, and quantitative comparison) the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] abiding with the overarching goals of both Quick-UX and Quick-MI (quick assessment for summary, directional guidance, and quantitative comparison) the [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Most Moderate of News: Bloomberg &#38; NY1 &#171; The Product Guy</title>
		<link>http://tpgblog.com/2008/03/24/quick-ux-quick-heuristics-for-user-experience/#comment-4108</link>
		<dc:creator><![CDATA[Most Moderate of News: Bloomberg &#38; NY1 &#171; The Product Guy]]></dc:creator>
		<pubDate>Mon, 23 Aug 2010 01:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://tpgblog.com/?p=377#comment-4108</guid>
		<description><![CDATA[[...] Most Moderate of News: Bloomberg &amp;&#160;NY1 August 22, 2010 &#8212; Jeremy Horn   Accessibility is the measure of how many differently skilled/abled types of people (including individuals with disabilities) in varying locations (e.g. mobile web) can make use of a given product. There exist many, very thorough, guidelines for determining the degree to which a product adheres to accepted accessibility standards. However, many can be very complex and time-consuming, also requiring the study of a good deal of the underlying code — much of which goes against the goals of the ‘quick’ part of Quick-UX. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Most Moderate of News: Bloomberg &amp;&nbsp;NY1 August 22, 2010 &#8212; Jeremy Horn   Accessibility is the measure of how many differently skilled/abled types of people (including individuals with disabilities) in varying locations (e.g. mobile web) can make use of a given product. There exist many, very thorough, guidelines for determining the degree to which a product adheres to accepted accessibility standards. However, many can be very complex and time-consuming, also requiring the study of a good deal of the underlying code — much of which goes against the goals of the ‘quick’ part of Quick-UX. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Bordering on Mediocrity &#171; The Product Guy</title>
		<link>http://tpgblog.com/2008/03/24/quick-ux-quick-heuristics-for-user-experience/#comment-4081</link>
		<dc:creator><![CDATA[Bordering on Mediocrity &#171; The Product Guy]]></dc:creator>
		<pubDate>Sun, 15 Aug 2010 21:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://tpgblog.com/?p=377#comment-4081</guid>
		<description><![CDATA[[...] Bordering on&#160;Mediocrity August 15, 2010 &#8212; Jeremy Horn   Accessibility is the measure of how many differently skilled/abled types of people (including individuals with disabilities) in varying locations (e.g. mobile web) can make use of a given product. There exist many, very thorough, guidelines for determining the degree to which a product adheres to accepted accessibility standards. However, many can be very complex and time-consuming, also requiring the study of a good deal of the underlying code — much of which goes against the goals of the ‘quick’ part of Quick-UX. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Bordering on&nbsp;Mediocrity August 15, 2010 &#8212; Jeremy Horn   Accessibility is the measure of how many differently skilled/abled types of people (including individuals with disabilities) in varying locations (e.g. mobile web) can make use of a given product. There exist many, very thorough, guidelines for determining the degree to which a product adheres to accepted accessibility standards. However, many can be very complex and time-consuming, also requiring the study of a good deal of the underlying code — much of which goes against the goals of the ‘quick’ part of Quick-UX. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Nearly, Like an Eboy &#171; The Product Guy</title>
		<link>http://tpgblog.com/2008/03/24/quick-ux-quick-heuristics-for-user-experience/#comment-4057</link>
		<dc:creator><![CDATA[Nearly, Like an Eboy &#171; The Product Guy]]></dc:creator>
		<pubDate>Mon, 09 Aug 2010 22:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://tpgblog.com/?p=377#comment-4057</guid>
		<description><![CDATA[[...] Nearly, Like an&#160;Eboy August 9, 2010 &#8212; Jeremy Horn   Accessibility is the measure of how many differently skilled/abled types of people (including individuals with disabilities) in varying locations (e.g. mobile web) can make use of a given product. There exist many, very thorough, guidelines for determining the degree to which a product adheres to accepted accessibility standards. However, many can be very complex and time-consuming, also requiring the study of a good deal of the underlying code — much of which goes against the goals of the ‘quick’ part of Quick-UX. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Nearly, Like an&nbsp;Eboy August 9, 2010 &#8212; Jeremy Horn   Accessibility is the measure of how many differently skilled/abled types of people (including individuals with disabilities) in varying locations (e.g. mobile web) can make use of a given product. There exist many, very thorough, guidelines for determining the degree to which a product adheres to accepted accessibility standards. However, many can be very complex and time-consuming, also requiring the study of a good deal of the underlying code — much of which goes against the goals of the ‘quick’ part of Quick-UX. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: brainmates &#8211; product management people &#187; Blog Archive &#187; Quick-MI. Quick Heuristics for Modular Innovation.</title>
		<link>http://tpgblog.com/2008/03/24/quick-ux-quick-heuristics-for-user-experience/#comment-4040</link>
		<dc:creator><![CDATA[brainmates &#8211; product management people &#187; Blog Archive &#187; Quick-MI. Quick Heuristics for Modular Innovation.]]></dc:creator>
		<pubDate>Tue, 03 Aug 2010 20:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://tpgblog.com/?p=377#comment-4040</guid>
		<description><![CDATA[[...] way to think about the interplay between User eXperience (quantified via Quick-UX) and Modular Innovation (quantified via Quick-MI) is to draw, metaphorically, from physics, namely [...]]]></description>
		<content:encoded><![CDATA[<p>[...] way to think about the interplay between User eXperience (quantified via Quick-UX) and Modular Innovation (quantified via Quick-MI) is to draw, metaphorically, from physics, namely [...]</p>
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